Fewer steps is faster and rougher. More steps is slower and, up to a point, cleaner: then it stops improving and only costs money. Every model has a plateau, and finding it once for the model you use saves more budget than any prompt trick.
For iteration, run low steps: you are judging composition, not surface. Only the frames that survive selection are worth rendering at full step count. Teams that render everything at maximum quality spend their budget rejecting beautiful pictures.
How many steps should I use for image generation?
Run a ladder once, holding the seed and prompt across several step counts, and look for where the difference stops being visible. That number is your ceiling for that model. Iterate well below it.